PERANCANGAN BOARDGAME TABOO

Arjun Maulana Hamzah, Dini Faisal

Abstract

Penelitian ini membahas perancangan board game 'Taboo' dengan tema horor yang berasal dari mitologi lokal Indonesia. Menggunakan pendekatan metode iteratif, proses perancangan meliputi pengumpulan referensi, pengembangan konsep visual, uji coba, dan revisi berdasarkan umpan balik. Hasil rancangan menunjukkan bahwa integrasi elemen visual, naskah naratif, dan karakter lokal mampu menciptakan suasana permainan yang imersif dan edukatif.

References

BoardGameGeek. (2025). Betrayal at House on the Hill. Retrieved April 28, 2025, from https://boardgamegeek.com

Costikyan, G. (1994). I have no words and I must design. Retrieved from https://www.costik.com/nowords.html

Egenfeldt-Nielsen, S., Smith, J. H., & Tosca, S. P. (2013). Understanding video games: The essential introduction (2nd ed.). New York: Routledge.

Fullerton, T. (2014). Game design workshop: A playcentric approach to creating innovative games (3rd ed.). Boca Raton: CRC Press.

Game Design Journal. (2025). Desain karakter dalam game horor. Retrieved April 28, 2025, from https://www.gamedesignjournal.com

Macklin, C., & Sharp, J. (2016). Games, design and play: A detailed approach to iterative game design. Boston: Addison-Wesley Professional.

Maharani, R. (2023). Horor Tanah Jawa: 13 Kisah Hantu Paling Seram di Pulau Jawa. Yogyakarta: Araska.

McLuhan, M. (1964). Understanding media: The extensions of man. New York: McGraw-Hill.

Nielsen, J. (2000). Why you only need to test with 5 users. Nielsen Norman Group. Retrieved from https://www.nngroup.com/articles/why-you-only-need-to-test-with-5-users/

Octosa. (2021). Apa itu Desain Komunikasi Visual? Retrieved March 17, 2025, from https://idseducation.com/apa-itu-desain-komunikasi-visual/

Parlett, D. (1999). The Oxford history of board games. Oxford: Oxford University Press.

Preece, J., Rogers, Y., & Sharp, H. (2015). Interaction design: Beyond human-computer interaction (4th ed.). Hoboken: Wiley.

Salen, K., & Zimmerman, E. (2004). Rules of play: Game design fundamentals. Cambridge, MA: MIT Press.

Siahaan, D. (2025, February 26). Wamenekraf dorong kolaborasi APIBGI untuk lestarikan budaya permainan board game. Halo Indonesia. Retrieved from https://www.haloindonesia.co.id/wamenekraf-dorong-kolaborasi-apibgi-untuk-lestarikan-budaya-permainan-board-game/

Schell, J. (2008). The art of game design: A book of lenses. Burlington: Morgan Kaufmann.

Ulrich, K. T., & Eppinger, S. D. (2015). Product design and development (5th ed.). New York: McGraw-Hill Education.

Refbacks

  • There are currently no refbacks.